Filed under Development by sporkywort | 3 comments
If you’re on facebook, you can play around with “Friend Fighters”. I have finished developing and testing the program and I’m satisfied enough to say it’s complete.
The basic premise is to initiate fights between friends on your friends list and eventually kill or be killed. You’re each given 100 life points. You have 4 different types of attacks with different probability and hit values where the lower probability of hit yields higher the hit value. It’s turn based, so, players will takes turns hitting each other until one player’s hp falls to 0 or below.
Filed under Development by sporkywort | 1 comment
Shop Shop Rachel is now complete. I decided to keep it simple. You have one level and 3 enemies. The point of the game is to collect all the veggies. I might update this game in the future, but for now it’s complete.
Permanent link to this post (44 words, estimated 11 secs reading time)
Filed under Development by sporkywort | 1 comment
I’ve been testing a few functionalities on GTGE. I’m pretty comfortable with the library and have started to update and add onto my design document. The basic functionalities on how “Shop Shop Rachel” will work has been demonstrated on the proof of concept program. You can see it here. These are the updates since my last post:
Rachel’s Sprite is now completed
You can press any key to exit the “Shop Shop Rachel” title screen.
Added a checkout counter
Permanent link to this post (80 words, estimated 19 secs reading time)
Filed under Development by sporkywort | 1 comment
Currently, I’ve been feverishly trying to finish up my design for a game I’ve neglected for over one year. I’m still playing around with the technology and haven’t had a chance to implement my design. You can see my progress here. Enjoy!
Permanent link to this post (43 words, estimated 10 secs reading time)
Filed under Development by sporkywort | 4 comments
My map project is now complete
You can access it here
Permanent link to this post (12 words, estimated 3 secs reading time)